May 25, 2022 0
When creating 3D models, textures are an essential part of the process. They give your model realism and make it look more like the real world. This is an important skill to have if you work with textures in your projects. Saving a texture ensures that it will be saved in the correct format and that it can be reused later on.
In addition, saving textures properly will help keep your project files organized and easy to manage. This blog post will show you how to save a surface in Blender. We’ll also go over some common problems people encounter when saving textures and how to solve them. So, if you’re interested in learning more about textures and Blender, keep reading!
Five Methods on How to Save a Texture in Blender
Method 1: Save a Texture as an Image
Blender can export images with the correct dimensions to work as a texture. This is done through the UV/Image Editor. First, select all of your faces by selecting» Select All from the menu bar. Then click on the Images icon in the toolbar (the second one from the left).
In the popup window that appears, choose where you want the image to be placed in your file directory and what you want it named, then click ‘Export Image.’
Method 2: Create an Environment Map Texture
An environment map texture is a special kind of image that can be used to give your scene a convincing sense of realism. In Blender, it’s accomplished through the World tab in the Properties panel on the right side of your screen. To create an environment map texture, you’ll have to set up some coordinates and create a new material.
For the coordinates, find a location you want to use as your focal point and type its coordinates into the ‘Coordinates’ input boxes under the World tab. Typically this is at 0,0,0, so it’ll likely be the first set of numbers given. After that, you can type any other number in for the ‘Height’ input box to fine-tune the location of your environment map texture.
For the material, click on the New button under the Material tab and change its name to something like ‘Environment Map.’ Then, under Surface, set Type to Environment Map and check Reflectivity. This will cause your environment map texture to be visible through your geometry.
Method 3: Create a Web Map Texture
A web map texture is used to make your mesh emit light. This kind of material can be created through the World tab under the Properties panel, just like an environment map, except you’ll need to change a few options.
First, select ‘Phong’ from the Type drop-down menu under Surface and check Specular Intensity. The intensity of your specularity will be determined by how bright your image is, so it’s recommended that you scale the image down via the Image Data section in the Properties panel to reduce its intensity.
Method 4: Use a Texture as a World Background
The quickest method for using an image as your scene’s background is by using it as a world texture. This is done through the World tab under Properties and can be accessed either while you’re editing your properties, or by clicking on the texture you want to use and choosing ‘Texture Properties’ from the toolbar (the gear icon) in the 3D View.
Enable Environment in World Gather for this method to work; if it isn’t checked, your image won’t be visible in its entirety. Using an environment map, you’ll also have to adjust the coordinates, like with the ‘Environment Map’ material.
Method 5: Create a Texture for Displacement Mapping
Displacement mapping can create details that are otherwise impossible with the normal map. To use it, you’ll first need to assign a texture for your material’s bump or displacement setting.
An easy way to create one is by using an image editor like GIMP (which is free) and drawing in some details that will be applied according to the light direction. First, make sure the image file type is .raw, then enable ‘Load Raw Data’ for the bump/displacement setting in the Properties panel. After setting up your material, your image will be visible when using the Displace modifier.
Some Helpful Tips and Hacks
Here are some tips and suggestions on saving a texture in Blender.
1. Make sure you are using the most recent version of Blender.
2. Make sure your model has an origin; if it doesn’t, you will need to specify where 0,0 is on the texture manually.
3. You have to use a UV map to save a texture in Blender, so make sure all faces have their correct mapping or are separated.
4. You can use the UV/Image Editor to create a new image, which will initialize it with the proper file type for Blender, but you will have to save it as well to keep its transparency.
5. Save your images using X3D or XCF format; both of these formats save transparency.
6. If your model comprises multiple parts, it is important to weld all parts together before saving.
7. Make sure you save your textures with the same name that you specified in the materials for each face, or else they will not map correctly when imported into another file, game engine, etc.
Saving Texture Painted Material Externally
This is an essential question for digital artists. You can’t paint complicated geometry without having a good plan for getting the material back out of Blender and into another application like Photoshop or GIMP. If you’re not careful, what looks excellent in Blender may look horrible after the texture is applied to the object.
Blender, by default, paints everything with a Lambert shader. The Lambert shader gives Blender it’s nice flat shading without any fancy effects that are harder to control, like a bump, reflection, or transparency. But, unfortunately, it also flattens the colors you painted using the material blender nodes. The result is an excellent matte surface.
Frequently Asked Questions
How Do I Export Textures From Blender to Unity?
It’s a good question, and one I get a lot. Since I use Blender to do all my concept art for games, this is something that pops up quite often. The issue with Unity isn’t exporting from Blender to Unity; it’s opening the FBX file in Photoshop because Photoshop can only open .fbx files.
There can be other issues like an older version of Blender not reading the file correctly and crashing, or Photoshop not reading it and giving you a load of weird errors (like we had today).
So we came up with a solution: Make a new scene in Unity and export it to FBX, making sure everything lines up perfectly. Then, open that in Photoshop and save it as a new file. Remember to save the texture you’ve made in Blender as a .png if you want a transparent background later on!
If you don’t, Unity will give your object a white backdrop. This only needs to be done once for every texture if you keep your drawings in the same spot in relation to your 3D model. This is a pretty simple ‘solution,’ but it works well for anyone who wants to make textures in Blender and use them in Unity.
What Does It Mean to Bake a Texture?
When you “bake” a texture, you render the low-resolution details of an object onto its Surface. This is common in video games when people want to increase the quality and fidelity of their textures without increasing the poly count very much.
By rendering a high res version of a texture, the artist can use it for all kinds of things that would be tedious to make in the normal course of texturing, like cracks and dents.
Baking a texture is the same as creating a decal for your 3D model. The difference is that baking gives you more control over where your decals are applied, so you can have some surfaces with high res textures while others have low res textures.
Conclusion
Now that you know how to save a texture in Blender, you can start creating textures for your 3D models or projects. Keep in mind that the process of creating textures is an art form, and it takes time and practice to get better at it. With that said, experiment with different textures and colors to see what looks best on your models.
And don’t be afraid to ask others for feedback; getting constructive feedback from other artists can help you improve your skills. Finally, have fun with it! Texture creation is a great way to express your creativity and add unique flair to your work. Are you ready to try creating some textures of your own? Let us know in the comments below!
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FAQs
How do you save textures in Blender? ›
- Save your Blender file (. blend) in the same folder as your . ...
- Click on File/External Data/Pack All into . ...
- Click on File/External Data/Unpack All Into Files.
- Choose "Use files in current directory (create when necessary)"
Texture Paint Workspace
In the Image Editor (left side) click the Image menu, then select Save – Image » Save (Alt + S), Save As… (Shift + Alt + S) or Save a Copy…. The File View will open providing save and location options.
You can save, load and categorize materials that can be shared across all your projects. This version uses a blend-file as database so all external render engines, all node materials and textures are supported.
How do I fix missing textures in Blender? ›Now to find missing textures you can go to file external data find missing files. And in here all
Does Blender save textures in file? ›Packing texture files in Blender - YouTube
Do FBX files contain textures? ›FBX files are useful in these fields because they store not only basic 3D model data but also special effects data for the 3D model, including textures, colors, lighting, and even effects like fog.
Where are Blender textures saved? ›Blender: Find Location/Path of Image ("Where is my Texture?") - YouTube
How do I export a model with texture paint in blender? ›Blender How to Export FBX with Texture - Tutorial. - YouTube
How do I save an edited image in blender? ›- Start you render from the menu, Render -> Render image, or by pressing F12.
- Once the render has finnished, go to Image -> Save or press Alt+S in the image editor that pops up.
- Change the file format to OpenEXR (Multilayer) in the top right corner.
- Name your file.
...
To Save a Material
- In the Slate Material Editor, right-click the Material/Map Browser and choose Open Material Library. ...
- Also in the Material/Map Browser, drag the material from the Scene Materials group to the entry for the library file.
How do I save a file in Blender? ›
Save As Shift-Ctrl-S , F2. Choose a file to save the blend-file to. Save Copy Ctrl-Alt-S. Choose a file to save the blend-file to, but return to editing the original file upon completion.
How do you save shaders? ›Save an environment, shader, texture, or light
Click the swatch in the Multi-lister. See Save as, Save in Render > Multi-lister . From the File menu in the Multi-lister, select either Save or Save as. If you select Save, the shader, texture, light, or environment is saved under its current name.
The color pink indicates that the texture files are missing. If you still have the texture files on your computer, it appears that the textures are referenced relative to the blend file (the default behavior).
What is BLEND1 file? ›A BLEND1 file is a backup file automatically generated by Blender, a free 3D modeling program. It stores a copy of the previously saved version of the currently opened . BLEND file and is used for recovering the previous version of a BLEND file. BLEND1 files can be renamed with the ".
Why is my Blender donut pink? ›Pink display means missing texture image. Maybe you forgot to pack the image files or save them to external files, before saving the . blend file and closing Blender.
How do I export FBX with texture? ›- Open your model with Blender application.
- Go to File > Export > FBX (.fbx)
- In the Blender File View window, select Copy as 'Path Mode' & ensure that you select the embed textures box next to it.
- Use these settings, only if you notice that the FBX file is flipped in 3D Repo:
Extract textures from FBX file - YouTube
How do you pack materials in a blend file? ›To pack the entirety of a project into the *. blend, from the File menu simply select External Data [1] then Pack All Into . blend [2] – File » External Data » Pack All Into . blend.
What is texture baking in Blender? ›Texture baking is the process of transferring texture data from one 3D model to another 3D model. Generally speaking, people are doing this when they are trying to take a high-poly model and convert it to a low-poly model.
Does Blender use FBX? ›The current versions of Blender can import FBX 7.4 (binary). The FBX import in Blender is the main point of corruption, especially for animated models. Using the wrong settings can screw up a model or its animations - without an easy way to fix them later on!
What format is FBX? ›
FBX® data exchange technology is a 3D asset exchange format that facilitates higher-fidelity data exchange between 3ds Max, Maya, MotionBuilder, Mudbox and other propriety and third-party software.
How do you save a material node in Blender? ›Blender 2.8 Eevee Tutorial - How to Save and Import Materials - YouTube
How do I save a node preset in Blender? ›Blender Secrets - Save Time with Node Presets - YouTube
How do you save shaders? ›Save an environment, shader, texture, or light
Click the swatch in the Multi-lister. See Save as, Save in Render > Multi-lister . From the File menu in the Multi-lister, select either Save or Save as. If you select Save, the shader, texture, light, or environment is saved under its current name.
A BLEND1 file is a backup file automatically generated by Blender, a free 3D modeling program. It stores a copy of the previously saved version of the currently opened . BLEND file and is used for recovering the previous version of a BLEND file. BLEND1 files can be renamed with the ".
How do you save a material library? ›...
To Save a Material
- In the Slate Material Editor, right-click the Material/Map Browser and choose Open Material Library. ...
- Also in the Material/Map Browser, drag the material from the Scene Materials group to the entry for the library file.
Click the load node presets button on the control panel title bar and select Save as Preset. 3. Give your preset a name and click Create.
How do you save a model in Blender? ›Save As Shift-Ctrl-S , F2. Choose a file to save the blend-file to. Save Copy Ctrl-Alt-S. Choose a file to save the blend-file to, but return to editing the original file upon completion.
How do you save a custom shader in Blender? ›In Blender 2.8, you can save it by clicking on the shield icon once you have generated your material. You will see an F next to your shader from the material drop down list, meaning this material has been filed. So when you save your file this material is saved.
How do I export a shader in Blender? ›Exporting a Shader
Select an object with the shader you would like to export, then go to File -> Export -> Cycles for Max Shader (. shader) . This shader file can then be loaded into a Cycles Shader Graph material in Max.
How do I use node presets? ›
Open Blender and go to Preferences then the Add-ons tab. Click Node then Node Presets to enable the script.
How do I export materials from blender to unity? ›How To Export From Blender 3.0 to Unity 2021 - YouTube
Does blender come with materials? ›Free Blender Material Library Addon BlenderKit - YouTube